Filip

Krynicki

Video games, math, science, ethics, cooking, statistics, books, and above all, learning. Once, I designed mathematical models for crowd brainstorming at uWaterloo.

Projects

ExoPlanets

48 hour jam with Ice Fortress Productions. Platformer roguelike in ancient Greece. Built in Unity, I worked on AI models.

GEOTY2012

Writing and web-design practice summarizing the best game experiences I had in 2012. Learned a great deal of HTML/CSS/JS/jQuery.

SkyCrane

48-hour game jam project with Ice Fortress Productions. Four player multiplayer brawler in a Western/Fantasy setting. Looks dangerous! World consistency model, and math for physics calculations.

Research

Sisyphorest: Maintenance Goal Support By Responding to Trends

William Saunders, Filip Krynicki, Valerie Sugarman

Master's thesis: Methods and models for the quantitative analysis of crowd brainstorming

Filip Krynicki

  • Master's thesis
  • PDF