The Order: 1886
Scripter. Implemented and fixed situational logic for encounters, cinematics, and minigames in a custom scripting language and Lua. Triaged and fixed bugs in AI, inventory systems, and memory management in C++.
Sisyphorest: Maintenance Goal Support By Responding to Trends
Master's thesis: Methods and models for the quantitative analysis of crowd brainstorming
- Master's thesis
course project: The Frequency PICL Totally Gets Your Buzz
- CS786 project
- project paper
media: AdaptableGIMP: User Interfaces for Users
- LGM article 2011
48 hour jam with Ice Fortress Productions. Platformer roguelike in ancient Greece. Built in Unity, I worked on world, gameplay and AI programming as well as design. Video forthcoming.
Python script to back up clean text and full html versions of Instapaper bookmarks.
Writing and web-design practice summarizing the best game experiences I had in 2012. Learned a great deal of HTML/CSS/JS/jQuery.
Game jam project with Ice Fortress Productions. Multiplayer 2D platormer/racing game. Well, actually, more of an engine tech demo. Built in XNA, I worked on gameplay and collision detection.
48-hour game jam project with Ice Fortress Productions. Four player multiplayer brawler in a Western/Fantasy setting. Looks dangerous! Built in XNA, I was sole gameplay programmer and did some art.
Game created over 20 days as final project for fourth year graphics course. Won first prize. 3D platformer with swinging mechanic. C++ with SDL.
Copyright 2016 Fil Krynicki