Filip

Krynicki

Lifelong learner. I have been paid to make video games and research crowd brainstorming models.

Professional Games

The Order: 1886

Ready at Dawn Studios

Scripter. Implemented and fixed situational logic for encounters, cinematics, and minigames in a custom scripting language and Lua. Triaged and fixed bugs in AI, inventory systems, and memory management in C++.

Research

Sisyphorest: Maintenance Goal Support By Responding to Trends

William Saunders, Filip Krynicki, Valerie Sugarman

Master's thesis: Methods and models for the quantitative analysis of crowd brainstorming

Filip Krynicki

  • Master's thesis
  • PDF
course project: The Frequency PICL Totally Gets Your Buzz

Filip Krynicki, Michael Terry

course project: 2D Sliders: Touch Selection Finally Takes Off

Filip Krynicki

AdaptableGIMP: Designing a Socially-Adaptable Interface

Ben Lafreniere, Andrea Bunt, Matthew Lount, Filip Krynicki, Michael Terry

media: AdaptableGIMP: User Interfaces for Users

ginger coons

  • LGM article 2011
  • PDF

Projects

ExoPlanets

48 hour jam with Ice Fortress Productions. Platformer roguelike in ancient Greece. Built in Unity, I worked on world, gameplay and AI programming as well as design. Video forthcoming.

turkflow

Python library to quickly create mechanical turk workflows.

Instacache

Python script to back up clean text and full html versions of Instapaper bookmarks.

GEOTY2012

Writing and web-design practice summarizing the best game experiences I had in 2012. Learned a great deal of HTML/CSS/JS/jQuery.

OceanMars

Game jam project with Ice Fortress Productions. Multiplayer 2D platormer/racing game. Well, actually, more of an engine tech demo. Built in XNA, I worked on gameplay and collision detection.

SkyCrane

48-hour game jam project with Ice Fortress Productions. Four player multiplayer brawler in a Western/Fantasy setting. Looks dangerous! Built in XNA, I was sole gameplay programmer and did some art.

Swing

Game created over 20 days as final project for fourth year graphics course. Won first prize. 3D platformer with swinging mechanic. C++ with SDL.

Adaptable GIMP

A socially-adaptable image editing platform. Users share and collaborate on task-specific interface customizations.